The rhythmic, frantic click-clack of 88 keyboards was the only sound. A vast, cavernous room, cold fluorescent light glinting off eighty-eight individual screens. Every single person, without exception, was wearing large, noise-canceling headphones, a silent testament to a promise broken. It was a scene from a dystopian future, except it was 2008, and this was supposed to be the apex of collaborative design. This was the open office: a space designed to spark spontaneous innovation, but which, in practice, merely amplified the cacophony of individual isolation.
I remember arguing with a facilities manager back in ’98. They were showing off their brand-new cubicle farm, a maze of beige partitions that felt revolutionary compared to the previous bullpen. “This,” they declared, “is where collaboration happens!” I scoffed, pointing out how the high walls made it impossible to see if anyone was free, fostering a sense of being trapped rather than connected. My mistake? I didn’t anticipate that the solution to *too much* privacy would be *no* privacy, the architectural equivalent of throwing the baby out with the bathwater, then wondering why everyone was still dirty.
The Serendipity Paradox
The idea, of course, was noble. Break down the walls, foster serendipitous encounters, let ideas ricochet like superballs off eight different brains. What we got instead was a battleground. You wanted to focus on that complex report, the one due in 8 hours? Too bad. Your

















































