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	<title>DeltaGamer</title>
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	<link>http://deltagamer.com</link>
	<description>DeltaGamer &#124; The only video gaming website you&#039;ll ever need.</description>
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		<title>Top 10 Games To Watch For In 2012</title>
		<link>http://deltagamer.com/22132/top-10-games-to-watch-for-in-2012</link>
		<comments>http://deltagamer.com/22132/top-10-games-to-watch-for-in-2012#comments</comments>
		<pubDate>Wed, 04 Jan 2012 17:00:55 +0000</pubDate>
		<dc:creator>Dustin Mendel</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Asura's Wrath]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Escape Plan]]></category>
		<category><![CDATA[Gotham City Imposters]]></category>
		<category><![CDATA[Hitman Absolution]]></category>
		<category><![CDATA[Lollipop Chainsaw]]></category>
		<category><![CDATA[Luigi's Mansion 2]]></category>
		<category><![CDATA[South Park: The Game]]></category>
		<category><![CDATA[Torchlight 2]]></category>
		<category><![CDATA[Twisted Metal]]></category>

		<guid isPermaLink="false">http://deltagamer.com/?p=22132</guid>
		<description><![CDATA[<a href="http://deltagamer.com/22132/top-10-games-to-watch-for-in-2012"><img align="left" hspace="5" width="150" height="83" src="http://deltagamer.com/wp-content/uploads/2012/01/twisted-metal-dollface-290x162.jpg" class="alignleft tfe wp-post-image" alt="twisted-metal-dollface" title="twisted-metal-dollface" /></a>We take a look at some of the games that may not be on your radar for 2012 yet, but should be.]]></description>
			<content:encoded><![CDATA[<p>Another new year of gaming is upon us, and 2012 looks to be just as exciting as 2011. DeltaGamer has already <a href="http://deltagamer.com/21792/looking-ahead-games-of-2012">listed some</a> of the huge games to look forward to this coming year, like <em>Mass Effect 3</em> and <em>Halo 4</em>, but there are always games that manage to slip under the radar for one reason or another. There’s no guarantee they’ll all be instant classics, but here’s a look at some of the games to watch out for this year.</p>
<h3>10. Gotham City Imposters</h3>
<p>Batman fans have been exceptionally lucky over the past few years. Since Christopher Nolan rebooted the Dark Knight with his 2005 film, <em>Batman Begins, </em>we’ve been treated to one of the best comic book storylines since <em>Knightfall</em>, a movie sequel that won Heath Ledger an Academy Award, and two video games that were both Game of the Year contenders.</p>
<p>With <em>The Dark Knight Rises</em> scheduled for release later this summer, you may be looking to tide yourself over with some Caped Crusader goodness, but if you’ve already seen everything there is to see in Arkham City, you won’t have to wait long for a new, albeit very different, Batman game. Next week, Monolith Productions is set to release <em>Gotham City Imposters</em>, an online first-person shooter that pits fans of the Dark Knight against costumed associates of The Joker.</p>
<div id="attachment_22133" class="wp-caption aligncenter" style="width: 595px"><img class="size-large wp-image-22133" title="Gotham-City-Imposters" src="http://deltagamer.com/wp-content/uploads/2012/01/Gotham-City-Imposters-595x331.png" alt="" width="595" height="331" /><p class="wp-caption-text">Somehow, both sides look like a bunch of jerks.</p></div>
<p>Those who have played the beta referred to the gameplay as a <em>Call of Duty</em> clone, but players will have access to an arsenal of weapons and gadgets inspired by Batman and the Joker, like grappling hooks, glilders and jack-in-the-box grenades. It remains to be seen if this will translate into an experience people will put down games like <em>Battlefield 3</em> to play, but Monolith is definitely pulling out all the stops to create a downloadable game fitting of the franchise it represents. If the game turns out to be fun, it should make the wait for Bane’s arrival that much easier.</p>
<h3>9. Asura’s Wrath</h3>
<p>If 2011 was the year of the FPS, highlighted by the almost simultaneous releases of <em>Battlefield 3</em> and <em>Modern Warfare 3, </em>2012 is looking like it may be the year of the hack and slash. The first such game on the list takes games like <em>God of War</em> and punches them in the face with a fist the size of a neighboring planet.</p>
<p>Hack and slash action games have undergone a transformation over the past two generations of console, thanks largely in part to a renewed interest in the genre from Japanese developers. Games like <em>Devil May Cry, Ninja Gaiden 2 </em>and <em>Bayonetta</em> have reinvented the action game, with massive boss battles, over the top violence and hysterically fast gameplay. Capcom has collaborated with developers CyberConnect2 to put their own mark on this growing genre with <em>Asura’s Wrath</em>, which looks to combine elements from games like <em>God of War</em>, <em>Bayonetta</em> and <em>God Hand</em>.</p>
<div id="attachment_22141" class="wp-caption aligncenter" style="width: 595px"><img class="size-large wp-image-22141" title="asuras-wrath-god-attacking-earth-625x351" src="http://deltagamer.com/wp-content/uploads/2012/01/asuras-wrath-god-attacking-earth-625x351-595x334.jpg" alt="" width="595" height="334" /><p class="wp-caption-text">This is going to take a lot of Quick Time Events.</p></div>
<p><em>Asura’s Wrath</em> makes several interesting tweaks to the now standard formula for a game like this. Players will be given the opportunity to control Asura during cutscenes, often with unbelievable results, and Asura’s abilities and fighting style will change throughout the game to adapt to the player’s situation. I’m not expecting you to get excited over a list of specs though; if you saw the trailer from last year’s E3, you know exactly why you should be looking forward to <em>Asura’s Wrath</em> when it drops in February. If you haven’t, prepare to have your mind blown.</p>
<h3>8. Lollipop Chainsaw</h3>
<p>There’s a good chance you’ve at least heard of <em>Lollipop Chainsaw</em>, much in the same way you probably knew about <em>Snakes on a Plane</em> long before it came out; the sheer inanity of the name pulls you in, leaving you begging for more details. In this case, we still know very little about the game itself, but the fact that Suda 51’s Grasshopper Manufacture is responsible for <em>Lollipop Chainsaw</em> should tell you everything you need to know.</p>
<p>Fresh off their last game, <em>Shadows of the Damned</em>, Suda 51’s development team is back to bring us the story of Juliet, a cheerleader by day, zombie hunter by night. Based on the game’s teaser trailer (and that’s really all we have to go off, despite the game set to release this March), some or all of the game will take place in Juliet’s former high school, and Juliet will have an arsenal of weapons, acrobatic attacks and her trusty chainsaw at her disposal. Think <em>Buffy the Vampire Slayer</em> with more decapitations, upskirt shots and a million dick jokes.</p>
<div id="attachment_22134" class="wp-caption aligncenter" style="width: 530px"><img class="size-full wp-image-22134" title="lollipop720" src="http://deltagamer.com/wp-content/uploads/2012/01/lollipop720.jpg" alt="" width="530" height="299" /><p class="wp-caption-text">*insert dick joke*</p></div>
<p>There are two constants when it comes to Suda 51 games: they’re always incredibly solid games, and they sell horribly. Hopefully the winning combination of sex and zombies, two of North America&#8217;s greatest loves, will help things along.</p>
<h3>7. Luigi’s Mansion 2</h3>
<p>For a long time now, Nintendo fans have had to sit with folded arms, waiting months at a time for each first party release. Over the lifespan of the Wii and for much of the 3DS’s existence, Mario, Link, Samus and Nintendo’s other stars have made increasingly fewer appearances, forcing hardcore gamers to go elsewhere for their fix. 2012 looks like another bleak year for the Wii in terms of games, and news on the Wii U remains slim, but luckily, the 3DS has pulled its digital socks up, and in a big way.<img class="alignright size-full wp-image-22135" title="luigis-mansion" src="http://deltagamer.com/wp-content/uploads/2012/01/luigis-mansion.jpg" alt="" width="400" height="320" /></p>
<p>We&#8217;ve <a href="http://deltagamer.com/21792/looking-ahead-games-of-2012">already touched on</a> the highly anticipated return of <em>Kid Icarus</em>, but another big return should have you just as excited. Eleven years after headlining the launch of the Gamecube, Luigi is back busting ghosts, presumably because bustin’ makes him feel good.</p>
<p>It was uncharted waters having a Nintendo console launch without a <em>Mario</em> game accompanying it, but <em>Luigi’s Mansion</em> was a welcome, albeit brief, addition to the Nintendo family. The gameplay, which featured finding and catching ghosts in a modified vacuum cleaner, worked well on a Gamecube controller but seems custom made for the touch screens and motion controls of the 3DS, and <em>Luigi’s Mansion 2</em> promises to be longer and deeper than its predecessor.</p>
<h3>6. Escape Plan</h3>
<p>The 3DS may have had a rocky start, but Nintendo’s track record with handheld devices allowed gamers to sit back and patiently wait for the great games to roll out, but Sony doesn’t have that luxury with its new handheld, the Playstation Vita. The Playstation Portable, Sony’s last foray into handheld gaming, was best known for a handful of pocket-sized ports and the ease in which the system could be hacked, and Sony tried on several occasions to “reboot” the PSP with ad campaigns, despite a serious lack in software. The Vita is certainly intriguing with its impressive hardware and swanky features, but games will make or break the Vita, and luckily Sony seems to have their bases covered.</p>
<p>Of all the games set for the North American Vita launch, <em>Escape Plan </em>is easily one of the most talked about, thanks to a trailer from last year’s E3 that shows off gorgeous black and white visuals and unique gameplay. <em>Escape Plan</em> forgoes using buttons to control the two playable characters, relying instead on the Vita’s two touch screens and the handheld’s motion controls. Players will guide Laarg and Lil through rooms filled with deadly traps, completing puzzles and avoiding obstacles.</p>
<p><iframe width="595" height="335" src="http://www.youtube.com/embed/JGp--IVl4V8?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><em>Escape Plan </em>is one of the most unique looking games on any console, and offers an early look at what the Vita is capable of, not only visually but whether the system’s different gadgets can create an immersive game without feeling gimmicky.</p>
<h3>5. Hitman: Absolution</h3>
<p>After a surge in popularity thanks to games like <em>Metal Gear Solid</em>, stealth games seem to be disappearing back into the shadows as of late. Series like <em>Splinter Cell, Uncharted</em> and <em>Assassin’s Creed</em> tend to rely as much on direct combat and high energy action as they do stealth, and there are rarely consequences if the player chooses to go through a game, guns blazing. It’s unlikely that gaming is going to steer back in the direction of the original <em>Thief</em> game any time soon, but return of one of the genre’s godfathers should have stealth fans very excited.</p>
<p>This past May, IO Interactive announced that Agent 47 would be coming out of retirement in <em>Hitman: Absolution</em>, due out later this year. A near-20 minute gameplay video was eventually released which, while a bit disappointing at times, looks very promising. As with previous <em>Hitman</em> games, Agent 47 will have to make use of disguises and items littered throughout his surroundings to carry out his missions; during the gameplay video, 47 makes use of a statuette to knock out a cop, and later dons the outfit to walk through a sea of police officers, casually munching on a donut. The <em>Hitman </em>series has notoriously featured very stiff animation and movement, but 47 is surprisingly fluid as he makes his way through a darkened library, dodging flashlight beams and the keen eyes of your assailants.</p>
<p><iframe width="595" height="335" src="http://www.youtube.com/embed/X1RhQ0fAKeI?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><em>Absolution </em>will also feature what look to be tightly scripted action scenes as well, as shown in a tense hostage situation and a rooftop helicopter chase. This may sound like the very thing I was railing against moments ago, but it only ratcheted up the tension even further. Make no mistake, the game, from what we can tell thus far, is still all about stealth, and simply running through a level will get you killed in a hurry. IO has made attempts to make the game more accessible for new players as well, providing visual cues (which thankfully can be disabled) which show the path guards intend to take.</p>
<h3>4. Torchlight 2</h3>
<p>Back in 2009, unknown developer Runic Games managed to do in eleven months what it’s taken Blizzard Entertainment eleven years to do: create a worthy follow up to <em>Diablo II</em>. <em>Torchlight</em> was one of the biggest surprises of the last few years, providing a fresh take on the formula established by the first two <em>Diablo </em>games at a bargain price. It was lacking in online and the game’s story was largely non-existent, but <em>Torchlight </em>filled a massive void that <em>Diablo III</em> still hasn’t filled, three years later.<img class="alignright size-full wp-image-22136" title="torchlightscreenshot-1_530x326" src="http://deltagamer.com/wp-content/uploads/2012/01/torchlightscreenshot-1_530x326-424x261-custom.jpg" alt="" width="424" height="261" /></p>
<p>All signs point to <em>Diablo III</em> finally seeing the light of day this year, but so too will <em>Torchlight 2</em>, complete with some monumental improvements. The sequel will feature online co-op, a more fleshed out story with cinematic sequences, customizable characters, a larger hub world and a wealth of other changes. Whereas the original <em>Torchlight</em> was praised as being a great <em>Diablo </em>clone, <em>Torchlight 2</em> looks to set itself apart from the competition as its own game.</p>
<p>If Runic Games really wants to make an impact, they’ll release this game before <em>Diablo III</em> hits store shelves, but even if it gets overshadowed by Blizzard’s long awaited sequel, <em>Torchlight 2</em> will only set you back 20 bucks, making it that much easier to get both action RPGs.</p>
<h3>3. Bioshock Vita</h3>
<p>If <em>Escape Plan</em> has the burden of showcasing the Playstation Vita’s features, Irrational Games’ <em>Bioshock </em>project has the burden of proving the Vita is more than just a pricey bundle of features, and capable of great games.</p>
<p>When Irrational’s co-founder, Ken Levine, walked onto the stage at last year’s E3 with a Vita in his pocket, it made a bolder statement about the future of the new handheld than any Sony IP ever could have. The original <em>BioShock</em> set a new standard in video games with its blend of storytelling, atmosphere and gameplay, and this year’s <em>Bioshock: Infinite</em> is already being looked at as a probable Game of the Year.</p>
<div id="attachment_22137" class="wp-caption aligncenter" style="width: 595px"><img class="size-large wp-image-22137" title="levine" src="http://deltagamer.com/wp-content/uploads/2012/01/levine-595x337.jpg" alt="" width="595" height="337" /><p class="wp-caption-text">Would you kindly buy one of these?</p></div>
<p>A pedigree like that should be enough to excite present and future Vita owners, but Levine did more than simply announce a game for the new handheld. He made it clear that Irrational Games is uninterested in simply porting over an existing <em>Bioshock </em>game, insisting that the Vita game would need to be “its own voice in the franchise”. Levine did mention that a Vita <em>Bioshock </em>game will be different from what we’ve already experienced, which resulted in hysterical gamers bracing for the impending announcement that the game would be an on-rails shooter, but such an announcement hasn’t come…yet.</p>
<h3>2. Twisted Metal</h3>
<p>Younger gamers may not know this, but once upon a time, vehicle combat was less about throwing banana peels at go-karts and more about destructible environments, homing missiles, and cursed serial killer clowns.</p>
<p>Sweet Tooth, it’s been too damn long.</p>
<p>This Valentine’s Day marks the return of a Playstation mainstay, last seen in 2001’s <em>Twisted Metal: Black</em>. Car combat games rarely make appearances these days outside of Flash games, but the crew at Eat Sleep Play have assembled what looks to be both a worthy successor to <em>TM:B</em>, and a fantastic multiplayer experience.</p>
<p><em>Twisted Metal</em>’s gameplay has always suited online gaming, and <em>TM:B</em> actually received an online update on the Playstation 2, but this time around, the game has been built from the ground up, primarily as an online experience. Based on the information we have so far, the game seems to focus more on the different types of vehicles than the drivers themselves, although new weapons like sniper rifles, shotguns and helicopters will add several new changes to the straight up car-on-car action. Players can play four player split-screen and the game will include deathmatches and an all new mode called Nuke, which is a twisted (pun) take on Capture the Flag you’ll have to see to believe.</p>
<p><iframe width="595" height="335" src="http://www.youtube.com/embed/8IF-FKGhbDg?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>It wouldn’t be a <em>Twisted Metal </em>game without a campaign mode though, and ESP is doing something very different this time around. In an effort to break up the monotony that has always come from playing through the same set of levels with each character to see their respective endings, <em>Twisted Metal</em> will feature a much tighter campaign, featuring only a select number of characters. Depending on who you play as and the difficulty you’ve selected, you’ll get one of nine different endings.</p>
<h3>1. South Park: The Game</h3>
<p>Most of the games on this list will be great editions to an already awesome calendar year of games. <em>South Park: The Game</em>, on the other hand, could replace every other game set for release in 2012, just completely wipe all of them out of existence, and I’d still be a happy man.</p>
<p>Let me break it down for you: Obsidian Entertainment, the studio that most recently brought us <em>Fallout: New Vegas</em>, is teaming up with THQ and the two men responsible for the show, Matt Stone and Trey Parker, to create a fantasy RPG based on the characters, settings and stories of <em>South Park</em>. This is the kind of fantasy project nerds and incredibly high college kids dream of, whereas the 1998 <em>South Park</em> FPS made by Akklaim is the stuff of terrible, terrible nightmares.</p>
<p><em>South Park</em> will put players in the role of a completely customizable new kid in town, before joining you up with the kids from South Park elementary. You’ll then have the option of choosing from several different classes, including the Paladin, the Adventurer, the Rogue and the Jew before setting out to battle hippies, Gingers and more. I can keep going, but if you’re a fan of the show, I have a feeling you’ve already left to pre-order the game.</p>
<div id="attachment_22138" class="wp-caption aligncenter" style="width: 595px"><img class="size-large wp-image-22138" title="southpark" src="http://deltagamer.com/wp-content/uploads/2012/01/southpark-595x382.jpg" alt="" width="595" height="382" /><p class="wp-caption-text">Aww hamburgers!</p></div>
<p>For those of you still reading this, it’s fair to point out that video game adaptations of TV shows usually work as well as movie adaptations of video games, but Trey and Matt have a history of success in almost every project they’ve worked on (sorry Baseketball), and they’ve proven to have an interest in gaming, judging by the show’s references to the PSP, Wii and <em>World of Warcraft</em>.</p>
<p>In terms of gameplay details, we know the game’s combat system will be turn-based, similar to what is used in the <em>Paper Mario </em>games, and it will feature a weapon and summoning system similar to what we’ve seen in previous <em>Final Fantasy </em>games. If Mintberry Crunch makes an appearance, we can just wrap up 2012’s Game of the Year right now and be done with it.</p>
]]></content:encoded>
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		<title>Games of the Month: January</title>
		<link>http://deltagamer.com/22081/games-of-the-month-january</link>
		<comments>http://deltagamer.com/22081/games-of-the-month-january#comments</comments>
		<pubDate>Wed, 04 Jan 2012 04:44:52 +0000</pubDate>
		<dc:creator>Kyle Mann</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Final Fantasy XIII-2]]></category>
		<category><![CDATA[Games of the Month]]></category>
		<category><![CDATA[Gotham City: Impostors]]></category>
		<category><![CDATA[King Arthur II]]></category>
		<category><![CDATA[NeverDead]]></category>
		<category><![CDATA[Soul Calibur V]]></category>

		<guid isPermaLink="false">http://deltagamer.com/?p=22081</guid>
		<description><![CDATA[<a href="http://deltagamer.com/22081/games-of-the-month-january"><img align="left" hspace="5" width="150" height="99" src="http://deltagamer.com/wp-content/uploads/2012/01/Rose-Parade-290x193.jpg" class="alignleft tfe wp-post-image" alt="Rose Parade" title="Rose Parade" /></a>Games, games, the magical fruit, the more you play, the more you keep playing! Check out what's up for January!]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a new year with brand new game releases stretched out in front of us as far as the eye can see. But don&#8217;t sit around twiddling your thumbs idly as you wait for later releases like <em>Borderlands 2</em> or <em>BioShock Infinite</em> to drop; instead, take a second to stop and smell the roses. In this context, that means peruse our list of games coming out this very month and see whether something doesn&#8217;t catch your fancy. Even though the post-holiday season is typically anemic for game drops, there are a few games that just might make a name for themselves&#8211;but don&#8217;t take my word for it!</p>
<div style="background: url(http://deltagamer.com/wp-content/uploads/2011/05/GotM-bar2.png); width: 595px; height: 46px; margin-bottom: 10px;">&nbsp;<h3 style="font: bold 20px arial; color: #fff; margin:-6px 0 0 15px"> Gotham City Impostors </h3></div><table cellpadding="0" cellspacing="0"><tr><td style="vertical-align:top;width:254px"><img src=" http://deltagamer.com/wp-content/uploads/2012/01/GCI.jpg " style="margin-bottom:20px;width:235px;max-height:280px" alt=""><iframe width="236" height="164" src="http://www.youtube.com/embed/doZiqLzaJ44" frameborder="0" allowfullscreen></iframe></td><td style="vertical-align:top"><p style="font-size:12px;color:gray;margin-bottom:5px"> January 10 | XBLA, PSN, PC </p><p> When you start talking about a game developed by Monolith Productions, creators of the brilliant works of art known as <em>Tron 2.0</em> and <em>No One Lives Forever 2</em>, I perk up and start listening intently. When you casually mention that it's a zany multiplayer shooter starring two teams that poorly try to imitate their respective idols, Batman and the Joker, I began to do the happy pants dance in delightful anticipation. We always complain about games' needing to do something different, and I'm excited to see what the inventive setting and fresh take can do for <em>Gotham City Impostors.</em> </p></td></tr></table>
<div style="background: url(http://deltagamer.com/wp-content/uploads/2011/05/GotM-bar2.png); width: 595px; height: 46px; margin-bottom: 10px;">&nbsp;<h3 style="font: bold 20px arial; color: #fff; margin:-6px 0 0 15px"> Soul Calibur V </h3></div><table cellpadding="0" cellspacing="0"><tr><td style="vertical-align:top;width:254px"><img src=" http://deltagamer.com/wp-content/uploads/2012/01/SCV.jpg " style="margin-bottom:20px;width:235px;max-height:280px" alt=""><iframe width="236" height="164" src="http://www.youtube.com/embed/ZRyCkRNFTlM" frameborder="0" allowfullscreen></iframe></td><td style="vertical-align:top"><p style="font-size:12px;color:gray;margin-bottom:5px"> January 31 | PS3, Xbox 360 </p><p> Bringing back returning favorites and adding an impressive set of new characters, the next entry in the acclaimed <em>Soul Calibur</em> fighting franchise is due out at the end of the month. We don't know what third-party characters will be making an appearance other than Ezio of <em>Assassin's Creed</em> fame, but we've got our fingers crossed for Meat Boy. The fifth core title in the series will make some big mechanical changes, including a new guard system, the removal of the Soul Gauge and Critical Finishes, and Ring Outs. Series fans should keep an eye on this one as January 31 approaches. </p></td></tr></table>
<div style="background: url(http://deltagamer.com/wp-content/uploads/2011/05/GotM-bar2.png); width: 595px; height: 46px; margin-bottom: 10px;">&nbsp;<h3 style="font: bold 20px arial; color: #fff; margin:-6px 0 0 15px"> Final Fantasy XIII-2 </h3></div><table cellpadding="0" cellspacing="0"><tr><td style="vertical-align:top;width:254px"><img src=" http://deltagamer.com/wp-content/uploads/2012/01/FFXIII2.jpg " style="margin-bottom:20px;width:235px;max-height:280px" alt=""><iframe width="236" height="164" src="http://www.youtube.com/embed/0c-YwRXjno8" frameborder="0" allowfullscreen></iframe></td><td style="vertical-align:top"><p style="font-size:12px;color:gray;margin-bottom:5px"> January 31 | PS3, Xbox 360 </p><p> When <em>Final Fantasy XIII</em> came out a couple years ago, critics and gamers alike only received the game with lukewarm feelings as they picked apart the RPG's linearity and storyline. Nonetheless, it remains the fastest-selling entry in the history of the series, and as such Square Enix saw fit to grace the game with a rare <em>Final Fantasy</em> direct sequel. In addition to continuing the storyline, the gameplay mechanics will be refined and upgraded, as Square Enix hopes to address a few of the concerns its fans voiced over the first game. In any case, those who loved <em>FFXIII</em> will surely be ecstatic to return to its world's loving embrace come the end of the month. </p></td></tr></table>
<div style="background: url(http://deltagamer.com/wp-content/uploads/2011/05/GotM-bar2.png); width: 595px; height: 46px; margin-bottom: 10px;">&nbsp;<h3 style="font: bold 20px arial; color: #fff; margin:-6px 0 0 15px"> NeverDead </h3></div><table cellpadding="0" cellspacing="0"><tr><td style="vertical-align:top;width:254px"><img src=" http://deltagamer.com/wp-content/uploads/2012/01/ND.jpg " style="margin-bottom:20px;width:235px;max-height:280px" alt=""><iframe width="236" height="164" src="http://www.youtube.com/embed/ONpTGTmAw1o" frameborder="0" allowfullscreen></iframe></td><td style="vertical-align:top"><p style="font-size:12px;color:gray;margin-bottom:5px"> January 31 | PS3, Xbox 360 </p><p> Another of the impressive list of  games to hit at the very end of the month, <em>NeverDead</em> represents a new IP for developer Rebellion Developments and publisher Konami. Even though we don't know how the final product will turn out, it's got a few intriguing things to distinguish it from the pack: one, Megadeth is doing the soundtrack--always a plus for me. Two, you play as an immortal hunter of demons. And finally, it's being headed up by the director and programmer for many of the much-loved <em>Metal Gear</em> games. Add all that up, and you've got a recipe for a big, loud, shiny third-person action game that will make the end of January interesting. </p></td></tr></table>
<div style="background: url(http://deltagamer.com/wp-content/uploads/2011/05/GotM-bar2.png); width: 595px; height: 46px; margin-bottom: 10px;">&nbsp;<h3 style="font: bold 20px arial; color: #fff; margin:-6px 0 0 15px"> King Arthur II </h3></div><table cellpadding="0" cellspacing="0"><tr><td style="vertical-align:top;width:254px"><img src=" http://deltagamer.com/wp-content/uploads/2012/01/KA2.jpg " style="margin-bottom:20px;width:235px;max-height:280px" alt=""><iframe width="236" height="164" src="http://www.youtube.com/embed/s32Z1dTBOaY" frameborder="0" allowfullscreen></iframe></td><td style="vertical-align:top"><p style="font-size:12px;color:gray;margin-bottom:5px"> January | PC </p><p> Paradox's <em>King Arthur</em> series is a unique take on the RTS genre, mixing a roleplaying metagame and traditional strategic battles up in a fantastical setting. Now, the second core game in the series aims to up the ante with improved graphics and more heroes, skills, and artifacts to help in the endless struggle for peace in Camelot. For strategy fans, it's at least worth a shot, so we hope Paradox drops a demo on us before the game finally releases sometime this month. If you're in the buying mood though, a pre-order for the full $40 will net you the prologue of the game to play right away. </p></td></tr></table>
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		<title>The Xen Files: Half-Life</title>
		<link>http://deltagamer.com/22105/the-xen-files-half-life</link>
		<comments>http://deltagamer.com/22105/the-xen-files-half-life#comments</comments>
		<pubDate>Wed, 04 Jan 2012 03:23:33 +0000</pubDate>
		<dc:creator>Kyle Mann</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[The Xen Files]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://deltagamer.com/?p=22105</guid>
		<description><![CDATA[<a href="http://deltagamer.com/22105/the-xen-files-half-life"><img align="left" hspace="5" width="150" height="93" src="http://deltagamer.com/wp-content/uploads/2012/01/The-Xen-Files-290x180.png" class="alignleft tfe wp-post-image" alt="The Xen Files" title="The Xen Files" /></a>In a brand new column, we take a look at design missteps throughout gaming history.]]></description>
			<content:encoded><![CDATA[<p>With DeltaGamer’s <a href="http://deltagamer.com/22091/new-year-new-content">recent shift</a> to more original content, we’ve created a few regular series examining game design of both current games and favorites of years past. While all of us love to lavish praise upon games that we adore, in this weekly column, <strong>The Xen Files</strong>, we’re going to be taking a look at poor game design decisions, awful moments in gaming history that will forever live in infamy. Whether the game is loved by all or universally reviled, each week will bring with it a reminder of failed level design, bad execution, a lack of playtesting, and what these things can do to bring a gaming experience to its knees.</p>
<h3>The Game</h3>
<p>For the first Xen Files, we’ll be looking at classic shooter <em>Half-Life</em>, whose final levels on the inter-dimensional world of Xen comprise the namesake of this column. I’ll be the first to stand up for Valve and the <em>Half-Life</em> series if anyone dares to dishonor the sacred franchise; in fact, <em>Half-Life 1</em> and <em>2</em> make up my two favorite games. I’ve played through all the games in the series on multiple occasions, and I await <em>Half-Life 3</em> with bated breath. At the same time, however, even a superfan like me can admit that the Xen levels were poorly thought-out as well as badly designed and executed.</p>
<p><img src="http://deltagamer.com/wp-content/uploads/2012/01/LC-300x240.jpg" alt="" title="LC" width="300" height="240" class="alignright size-medium wp-image-22108" /></p>
<p>A quick rundown for the uninitiated: in the first <em>Half-Life</em>, theoretical physicist Gordon Freeman goes to work at the Black Mesa research facility just like any other morning, only to get caught up in an alien invasion and an attempt at a government cover-up. Working his way through the depths of the compound, Gordon eventually links up with a core group of surviving scientists who are forging a desperate effort to repel the attacks by closing off the interdimensional rifts. As part of this long-shot plan, Gordon is recruited to fling himself into the homeworld of the hostile alien life, less an actual planet and more a disjointed series of shards floating somewhere in time-space.</p>
<h3>The Flaw</h3>
<p>From a storyline perspective, it makes about as much sense as one could reasonably expect of a science fiction plot. We can all buy the idea that the only way to stop the enemy is a nearly hopeless mission into the heart of enemy territory, as this plot device we see many times in modern fiction and film. But the story isn’t the reason Xen took so much flak from critics and gamers alike&#8211;the problem with Xen was that it was a mechanical leap from everything the player knew up to that point, tossing aside all the player’s combat and puzzle-solving training from the first chapters of the game and forcing him to learn a whole new set of rules.</p>
<p><img src="http://deltagamer.com/wp-content/uploads/2012/01/Xen.png" alt="" title="Xen" width="595" height="390" class="aligncenter size-full wp-image-22110" /></p>
<p>You see, leading up to Xen, <em>Half-Life</em> was a relatively slow-paced thinking man&#8217;s shooter. Puzzles had to be solved, soldiers had to be shot, a few short gaps had to be jumped. Then, the player is jarringly yanked to what feels like a totally different game: huge, impossibly precise platforming challenges comprise the bulk of the gameplay. Logical level design gives way to seemingly random arrangements across the alien landscapes. Rather than weaving through environmental obstacles while battling a large-scale war against two very different enemies, Gordon simply bounded about, shooting the odd alien or two.</p>
<p><img src="http://deltagamer.com/wp-content/uploads/2012/01/Nihilanth-300x187.jpg" alt="" title="Nihilanth" width="300" height="187" class="alignleft size-medium wp-image-22111" /></p>
<p>It&#8217;s not that a well-done level of that sort wouldn&#8217;t ever work in any game, but that it should certainly not have been tacked on to the otherwise brilliant <em>Half-Life</em> debut. Even the boss fight was an eclectic mix of low-gravity platforming and tired &#8220;big bad&#8221; convention. The whole segment just felt rushed and unnecessary, and the whole experience would have shined all the brighter without the Xen borderworld tarnishing its otherwise brilliant surface. Thankfully, Valve abandoned any notion to return to the abhorred alien space in future sequels&#8211;at least so far.</p>
<h3>The Lesson</h3>
<p><img src="http://deltagamer.com/wp-content/uploads/2012/01/Lucy-300x190.jpg" alt="" title="Lucy" width="300" height="190" class="alignright size-medium wp-image-22114" /></p>
<p>Don&#8217;t establish a gameplay pattern, training your game&#8217;s players throughout the course of a campaign, only to shift every last rule at the final moments of the story&#8217;s crescendo. It&#8217;s like those &#8220;Peanuts&#8221; strips wherein Lucy rips the football out from Charlie Brown&#8217;s extended foot at the last minute, causing him to fall in humiliation. Keep your game&#8217;s rules as consistent as possible, then challenge the player within the framework of those guidelines. Oh, and finish <em>Half-Life 3</em>.</p>
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		<title>Looking Back: Games Of 2011</title>
		<link>http://deltagamer.com/21962/looking-back-games-of-2011</link>
		<comments>http://deltagamer.com/21962/looking-back-games-of-2011#comments</comments>
		<pubDate>Mon, 02 Jan 2012 01:56:27 +0000</pubDate>
		<dc:creator>DeltaGamer Staff</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Games of 2011]]></category>

		<guid isPermaLink="false">http://deltagamer.com/?p=21962</guid>
		<description><![CDATA[<a href="http://deltagamer.com/21962/looking-back-games-of-2011"><img align="left" hspace="5" width="150" height="88" src="http://deltagamer.com/wp-content/uploads/2011/12/thinkingmonkey-290x172.png" class="alignleft tfe wp-post-image" alt="thinkingmonkey" title="thinkingmonkey" /></a>We take a look back on many of the things that were good about gaming in 2011...]]></description>
			<content:encoded><![CDATA[<p><!--pagetitle:Introduction--></p>
<h3>End Times&#8230;</h3>
<p>2011 was a year. 2011 happened. It&#8217;s done now though. Gone. Where did it go? How will we remember such a year? Why, we&#8217;ll remember it through the games we played, of course! If 2011 has been one thing, it&#8217;s been good for games, or as we here at DeltaGamer prefer to say: GFG. It&#8217;s just easier that way for us men and women of leisure. It&#8217;s not that we&#8217;re lazy, we&#8217;re not. It&#8217;s merely that we like to spend less time talking or typing and more time playing!</p>
<p>So, now that the curtain has come down on a most auspicious year and all of us reflect on the days which have now passed by, it&#8217;s only natural that we &#8211; as gamers &#8211; spend some time thinking about the games we played over the course of the year. For our part, we wanted to be positive! We could have given you our top 10 but the discussions and negotiations became deadlocked. We reached what professionals and/or old west gentlemen gunslingers refer to as an impasse. So we decided to talk about everything which was good about gaming in 2011. A hell of a lot of games came out and it would be unfair of us to not mention games which, whilst they weren&#8217;t the best of the bunch, did indeed provide us with some sense of satisfaction or enjoyment.</p>
<p>So that&#8217;s what we did. We talked about what we played in 2011 and what we thought was good about what we played, not which title was the best, but which titles brought something good to the proverbial table. We even went through the year month by month, for simplicities sake. Of course, we&#8217;re only human and we can&#8217;t play every game so if you don&#8217;t see a game in this list, then we may well still be trying to catch up and play it! So, here we go &#8211; what we at DeltaGamer enjoyed about the games of 2011!</p>
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		<title>Looking Ahead: Games of 2012</title>
		<link>http://deltagamer.com/21792/looking-ahead-games-of-2012</link>
		<comments>http://deltagamer.com/21792/looking-ahead-games-of-2012#comments</comments>
		<pubDate>Sat, 31 Dec 2011 21:45:32 +0000</pubDate>
		<dc:creator>Kyle Mann</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Games of 2012]]></category>

		<guid isPermaLink="false">http://deltagamer.com/?p=21792</guid>
		<description><![CDATA[<a href="http://deltagamer.com/21792/looking-ahead-games-of-2012"><img align="left" hspace="5" width="150" height="93" src="http://deltagamer.com/wp-content/uploads/2011/12/BI-290x180.jpg" class="alignleft tfe wp-post-image" alt="BI" title="BI" /></a>Want to know what gaming has in store for you in 2012? Look no further than our list of games worth waiting for.]]></description>
			<content:encoded><![CDATA[<p>The end of the year is upon us at last. 2011 brought with it some amazing new games, sequels and original IPs alike, but it&#8217;s time to put all that behind us and look to the future. For this New Year&#8217;s Eve, we figured there&#8217;d be no better way to ring in 2012 than to have a gander at what this next trip &#8217;round the sun has in store for the gaming industry. While this list is by no means comprehensive, we&#8217;re certain each of these games will make a splash&#8211;for better or for worse&#8211;over the coming year.</p>
<h3>Kid Icarus: Uprising</h3>
<blockquote style="quotes: ''; padding: 10px"><p>Platform: Nintendo 3DS<br />
Developer: Project Sora<br />
Publisher: Nintendo<br />
Release Date: March 23, 2012
</p></blockquote>
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/KIU-300x160.jpg" alt="" title="KIU" width="300" height="160" class="alignright size-medium wp-image-21949" /></p>
<p>The 3DS got off to a slower-than-expected start with a high price and a weak launch lineup, a set of games that bizarrely had no <em>Mario</em>, <em>Kirby</em>, <em>Zelda</em>, or <em>Metroid</em>. Even <em>Kid Icarus: Uprising</em>, the game Nintendo chose to feature at the big 3DS reveal, didn&#8217;t make the launch window. But Nintendo&#8217;s been correcting its mistakes one by one, and <em>Kid Icarus: Uprising</em> will finally hit March 23.</p>
<p>Featuring a partly on-rails third-person action experience, <em>Kid Icarus</em> is a total departure from the pair of games that came out over two decades ago. Its gorgeous graphics should complement the 3DS&#8217; namesake technology nicely, but it&#8217;s hard to say how successful the total package from Project Sora will be. Whatever the case, it&#8217;s safe to say that <em>Uprising</em> will be one of the premier games to watch for Nintendo&#8217;s latest portable device.</p>
<h3>Mass Effect 3</h3>
<blockquote style="quotes: ''; padding: 10px"><p>Platform: Xbox 360, PS3, PC<br />
Developer: BioWare<br />
Publisher: EA<br />
Release Date: March 6, 2012
</p></blockquote>
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/ME3-300x160.jpg" alt="" title="ME3" width="300" height="160" class="alignleft size-medium wp-image-21950" /></p>
<p>It goes without saying that the conclusion to BioWare&#8217;s epic space trilogy will be one of the bestselling games next year. The gameplay trailers we&#8217;ve seen so far have been big, action-oriented affairs, hinting at a finale that should go out with a bang. The game will continue where you left off, loading up your <em>Mass Effect 2</em> save file to carry over all the details of the decisions your Shepard made, and whom he was able to save in the last game&#8217;s final chapter.</p>
<p>The game&#8217;s narrative will follow Shepard as he struggles to repel a Reaper attack on Earth and restore his good name. In addition to the central storyline, BioWare has honed the combat to appeal to traditional shooter fans even more, and the company&#8217;s even tacked on a multiplayer co-op mode that dovetails with the singleplayer campaign to tell a fuller story and help players achieve better endings. While it&#8217;s clear that the RPG giant is taking a lot of risks here, we&#8217;re willing to give this one a chance to show what it&#8217;s got up its sleeve.</p>
<h3>Borderlands 2</h3>
<blockquote style="quotes: ''; padding: 10px"><p>Platform: Xbox 360, PS3, PC<br />
Developer: Gearbox<br />
Publisher: 2K Games<br />
Release Date: July 30, 2012
</p></blockquote>
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/BL21-300x169.jpg" alt="" title="BL2" width="300" height="169" class="alignright size-medium wp-image-21952" /></p>
<p>In 2009, <em>Borderlands</em> packed a punch with its unique RPG and FPS hybrid gameplay, but the game wasn&#8217;t without its problems: interface issues, a weak story, and heavy grinding got in the way of the roleplaying shooter&#8217;s enjoyable parts. Now, Gearbox hopes to up the ante and smooth over the original&#8217;s issues with the full sequel due out this July, <em>Borderlands 2</em>.</p>
<p>Featuring new classes as well as returning favorites, the game will focus on eliminating many of the repetitive elements of the first. Gearbox is re-tooling class balance in order to make each character type completely unique, as well as working hard to give each gun type its own distinct flavor and application. The development team is also trying to rework the AI system to make for a more strategic and interesting combat experience each time you play. Since the original held so much potential and myriad great ideas, we fully expect <em>Borderlands 2</em> to be one of the top games to keep tabs on in 2012.</p>
<h3>BioShock Infinite</h3>
<blockquote style="quotes: ''; padding: 10px"><p>Platform: Xbox 360, PS3, PC<br />
Developer: Irrational Games<br />
Publisher: 2K Games<br />
Release Date: 2012
</p></blockquote>
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/BI2-300x168.jpg" alt="" title="BI2" width="300" height="168" class="alignleft size-medium wp-image-21953" /></p>
<p><em>BioShock</em> is easily one of the most influential games of the past decade, but <em>BioShock 2</em>, while brilliant, was just more of the same. But that&#8217;s all changing with BioShock Infinite, which will lift only the framework and thematic elements of the series while changing just about everything else. A new fantastical setting in the clouds, new philosophic subject matter centering around America&#8217;s identity as a nation, and new combat and companions&#8211;it&#8217;s a wildly different sequel.</p>
<p>Early gameplay videos have been extremely impressive, though questions about the <em>BioShock</em> formula&#8217;s adaptability to the new era and surroundings still remain. As with the first game, the narrative will be divulged largely through the game&#8217;s surroundings, though there will be a stronger emphasis on relationships with friendly AI partners. We&#8217;re confident to say this one has the potential to be one of the best games of the year.</p>
<h3>Diablo III</h3>
<blockquote style="quotes: ''; padding: 10px"><p>Platform: PC, Mac<br />
Developer: Blizzard<br />
Publisher: Blizzard<br />
Release Date: Early 2012
</p></blockquote>
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/B3-300x225.jpg" alt="" title="B3" width="300" height="225" class="alignright size-medium wp-image-21954" /></p>
<p>It&#8217;s hard to imagine a game going into 2012 with more buzz and hype than Blizzard&#8217;s long-awaited third entry in the famed <em>Diablo</em> series. Expectations are sky high after a twelve year wait since <em>Diablo II</em>, as Blizzard has been focused on its <em>World of Warcraft</em> and <em>Starcraft</em> franchises. Despite some initial trepidation over what was perceived as an art style too bright and bubbly for the traditionally dark franchise, further details revealed the game will actually play fairly closely to the original games.</p>
<p>Still, there&#8217;s always room for innovation, and Blizzard&#8217;s focusing on fine-tuning the interface, a gorgeous new 3D graphics engine, and a laundry list of enhancements and additions to the classic formula. While <em>Diablo</em> imitators have come and gone (the most recent, <em>Torchlight</em>, is dropping a sequel next year), there&#8217;s nothing that can provide that addicting loot-gathering dungeon crawler experience quite like <em>Diablo</em>. Expect this one to be huge.</p>
<h3>Dragon Quest X</h3>
<blockquote style="quotes: ''; padding: 10px"><p>Platform: Wii, Wii U<br />
Developer: Square Enix<br />
Publisher: Square Enix<br />
Release Date: 2012
</p></blockquote>
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/DQX-300x168.jpg" alt="" title="DQX" width="300" height="168" class="alignleft size-medium wp-image-21955" /></p>
<p>The Wii&#8217;s had its fair share of stinkers in the <em>Dragon Quest</em> franchise, having only seen mediocre spinoffs rather than numbered entries as the Nintendo DS and PS2 have as of late. But next year, Square Enix aims to redeem the series&#8217; acclaim among Nintendo console owners with <em>Dragon Quest X</em>. Not only does the game represent a change in tone towards home Nintendo system for the series, but it will also be taking big risks as it becomes the first-ever MMO in the franchise, subscription fees and all.</p>
<p><em>Dragon Quest X</em> is still a big question mark all the way around, but the mere release of a numbered <em>DQ</em> title is enough to raise some eyebrows, let alone an announcement of a Wii/Wii U crossplatform exclusive. The game appears to retain classic <em>Dragon Quest</em> combat pillars such as first-person monster views, turn-based attacks, and a customizable party. In fact, <em>DQX</em> appears to kick things up a notch in that regard, allowing players to pick among six different races for their adventures across multiple continents. Whether this one floats or flounders, it&#8217;s sure to be one of the main events of 2012.</p>
<h3>Halo 4</h3>
<blockquote style="quotes: ''; padding: 10px"><p>Platform: Xbox 360<br />
Developer: 343 Industries<br />
Publisher: Microsoft Studios<br />
Release Date: Christmas 2012
</p></blockquote>
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/H4-300x168.jpg" alt="" title="H4" width="300" height="168" class="alignright size-medium wp-image-21956" /></p>
<p>After <em>Halo: Reach</em>, Bungie moved on to bigger and better things, leaving its franchise in the hands of Microsoft and 343 Industries. The new developers have decided to continue Master Chief&#8217;s saga after the conclusion to <em>Halo 3</em>, kicking off a new set of titles called the &#8220;Reclaimer Trilogy&#8221;. As such, the game will simply reveal the tip of the iceberg of a larger, darker plotline that will only be nice and tied up after <em>Halo 6</em> years from now.</p>
<p>The big unknown here is how well 343 will manage taking up the <em>Halo</em> torch from the legends at Bungie. The new team has had some experience with the franchise, having handled the recent <em>Halo: Combat Evolved</em> remake for the Xbox 360 as well as in-game content development on post-Bungie <em>Halo: Reach</em>. Still, a full Halo game&#8217;s no small feat, and we&#8217;ll be waiting with bated breath to see what they&#8217;ve been able to pull off.</p>
<h3>Max Payne 3</h3>
<blockquote style="quotes: ''; padding: 10px"><p>Platform: Xbox 360, PS3, PC<br />
Developer: Rockstar Games (various)<br />
Publisher: Rockstar Games<br />
Release Date: March 2012
</p></blockquote>
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/MP31-300x165.png" alt="" title="MP3" width="300" height="165" class="alignleft size-medium wp-image-21957" /></p>
<p>After years of dormancy, the <em>Max Payne</em> franchise returns early next year with an all-new look for Max, a totally new setting, and an in-depth multiplayer mode. The game will retain classic <em>Payne</em> action-heavy gameplay, but will add more modern features such as partial zoom and sticking to cover. Perhaps less promising is the announcement of always controversial QTE sequences to &#8220;augment&#8221; some of the more intense storyline moments.</p>
<p><a href="http://deltagamer.com/16274/max-payne-3-scares-me">Also divisive</a> are the new, brighter setting of São Paulo, Brazil and Max&#8217;s new overly cynical attitude. On the plus side, multiplayer will feature an intriguing new &#8220;Gang Wars&#8221; mode that dynamically changes the objectives and turf over which you&#8217;ll battle online opponents. As is the norm these days, <em>Max Payne 3</em> will include persistent statistics and unlockable weapon trees. Even though the original developers aren&#8217;t around anymore, we&#8217;re still hopeful that Rockstar will be able to knock this one out of the park.</p>
<h3>Ghost Recon: Future Soldier</h3>
<blockquote style="quotes: ''; padding: 10px"><p>Platform: Xbox 360, PS3<br />
Developer: Ubisoft Paris<br />
Publisher: Ubisoft<br />
Release Date: March 6, 2012
</p></blockquote>
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/GRFS-300x168.jpg" alt="" title="GRFS" width="300" height="168" class="alignright size-medium wp-image-21958" /></p>
<p>The next entry in the <em>Ghost Recon</em> franchise will push the series further into the future, and further towards third-person action shooter territory. Far more <em>Advanced Warfighter</em> than the classic PC original, <em>Future Soldier</em> centers around Russian ultra-nationalists and the Ghost team that&#8217;s out to stop them from invading neighboring countries. Your team of four highly trained, highly specialized soldiers will fight tooth and nail to get the job done.</p>
<p>The new game will heavily emphasize futuristic technology for the Ghost team to employ, including an invisibility cloak, drones, and weapons that are customizable right down to the nuts and bolts. Of course, there will be a strong focus on the game&#8217;s multiplayer mode, a big draw for the last few games in the series. Though the PC version was unfortunately cancelled, let&#8217;s hope Ubisoft brings its A game to the consoles this March.</p>
<h3>Far Cry 3</h3>
<blockquote style="quotes: ''; padding: 10px"><p>Platform: Xbox 360. PS3, PC<br />
Developer: Ubisoft (various)<br />
Publisher: Ubisoft<br />
Release Date: 2012
</p></blockquote>
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/FC3-300x125.jpg" alt="" title="FC3" width="300" height="125" class="alignleft size-medium wp-image-21959" /></p>
<p>Rounding out the big sequels for next year is the third core <em>Far Cry</em> game. Exploring and expanding upon the open world structure introduced in the first game and blown to huge proportions in the second, <em>Far Cry 3</em> will drop players in a Pacific Ocean island sandbox, eschewing the second game&#8217;s African setting for something of a return to the debut title&#8217;s paradisaical scenery. There will also be lots of big, loud guns and vehicles.</p>
<p>We don&#8217;t have a ton of gameplay info yet, but the E3 demo Ubisoft put together seemed to indicate a new experience-based leveling system and stealth mode. Whatever the new mechanics and ideas that the development team decides to introduce, we&#8217;ll be keeping a close eye on this one as it nears release date.</p>
<h3>Looking Forward to Another Year</h3>
<p>There they are: our most anticipated games of the year. Of course, every trip around the sun brings with it unexpected surprises from the big dogs, low-profile indie games that end up blowing us out of the water, and shocking industry developments that change the way we game forever. There&#8217;s no telling just what the gaming landscape will look like 366 days from now, but we&#8217;re on the edge of our seats waiting for the ride to start. Here&#8217;s to another great year from DeltaGamer!</p>
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		<title>Mod Spotlight: Best of 2011</title>
		<link>http://deltagamer.com/21923/mod-spotlight-best-of-2011</link>
		<comments>http://deltagamer.com/21923/mod-spotlight-best-of-2011#comments</comments>
		<pubDate>Sat, 31 Dec 2011 19:53:51 +0000</pubDate>
		<dc:creator>Kyle Mann</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[2027]]></category>
		<category><![CDATA[Dual Reality]]></category>
		<category><![CDATA[Mod Spotlight]]></category>
		<category><![CDATA[Portal 2: The Core]]></category>
		<category><![CDATA[Resistance and Liberation]]></category>
		<category><![CDATA[The Stanley Parable]]></category>

		<guid isPermaLink="false">http://deltagamer.com/?p=21923</guid>
		<description><![CDATA[<a href="http://deltagamer.com/21923/mod-spotlight-best-of-2011"><img align="left" hspace="5" width="150" height="75" src="http://deltagamer.com/wp-content/uploads/2011/12/TSP-290x145.jpg" class="alignleft tfe wp-post-image" alt="TSP" title="TSP" /></a>We comb through our list of featured mods for 2011 and select a few outstanding entries to recognize.]]></description>
			<content:encoded><![CDATA[<p>2011 was a great year for games and free modifications alike. From navel-gazing philosophical explorations of what player choice means in games, to co-op zombie shooters and unofficial <em>Deus Ex</em> continuations, the mod community certainly didn&#8217;t fail to impress this year. For our final Mod Spotlight of 2011, let&#8217;s take a look at a handful of the year&#8217;s best. These mods come with our unqualified recommendation, and you ought to procure them as soon as possible. Before next year please.</p>
<div style="background: url(http://deltagamer.com/wp-content/uploads/2011/07/Blank-Header.png); width: 595px; height: 46px; margin-bottom: 20px; padding-top:1px "><h3 style="font: bold 20px arial; color: #fff; margin:8px 0 0 15px"> Portal 2: The Core </h3></div>	
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/The-Core.jpg" alt="" title="The Core" width="290" height="181" class="alignright size-full wp-image-21940" /></p>
<p>It&#8217;s amazing how quickly Source engine modders start hacking together fantastic levels and games&#8211;<em>The Core</em> was released just a little under six months after the original game came out. With such quick turnaround time, you might have expected the team to cut some corners, but instead the mod simply shines with polish (or is that just the blood of failed test subjects?). All-new GLaDOS lines, puzzles even tougher than <em>Portal 2</em>&#8216;s, an innovative new &#8220;single-player co-op&#8221; approach: these are just scratching the surface of this shockingly great mod. Give it a try if you&#8217;ve exhausted the base game&#8217;s already amazing campaign.</p>
<p><a href="http://www.moddb.com/mods/coremod">MODDB Page</a></p>
<div style="background: url(http://deltagamer.com/wp-content/uploads/2011/07/Blank-Header.png); width: 595px; height: 46px; margin-bottom: 20px; padding-top:1px "><h3 style="font: bold 20px arial; color: #fff; margin:8px 0 0 15px"> Deus Ex: 2027 </h3></div>	
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/2027.png" alt="" title="2027" width="290" height="176" class="alignleft size-full wp-image-21942" /></p>
<p>It&#8217;s tough to imagine a higher standard to set for a project than &#8220;make a prequel to <em>Deus Ex</em>&#8220;. Yet that&#8217;s precisely what the Project 2027 team did, aiming to create a faithful prologue to the classic role-playing shooter. The result was stunning: a free game that captured the spirit of the original without feeling the need to tack on all sorts of modern trappings and silliness. 2027 plays and feels like a true <em>Deus Ex</em> entry, from the emphasis on player choice right down to the interface and futuristic setting. The mod just exudes quality, and since it&#8217;s absolutely free should not be missed by any series fan.</p>
<p><a href="http://www.moddb.com/mods/2027">ModDB Page</a></p>
<div style="background: url(http://deltagamer.com/wp-content/uploads/2011/07/Blank-Header.png); width: 595px; height: 46px; margin-bottom: 20px; padding-top:1px "><h3 style="font: bold 20px arial; color: #fff; margin:8px 0 0 15px"> Source: Dual Reality </h3></div>	
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/DR.jpg" alt="" title="DR" width="290" height="181" class="alignright size-full wp-image-21943" /></p>
<p>Of all the mods I&#8217;ve played this year, this one has far and away the most innovative ideas. Introducing a strange dimensional-hopping structure for its puzzles, <em>Dual Reality</em> is reminiscent of the original Portal in the fresh inventiveness of its clever design. Puzzle elements are scattered between two different dimensions, so in order to flip all the right switches and open locked doors you&#8217;re forced to jump between the two versions of each chamber, taking control of androids placed on each side of the rift. You know what? It&#8217;s a lot easier to understand if you&#8217;d just go grab the free mod at ModDB and give it a try.</p>
<p><a href="http://www.moddb.com/mods/dual-reality">ModDB Page</a></p>
<div style="background: url(http://deltagamer.com/wp-content/uploads/2011/07/Blank-Header.png); width: 595px; height: 46px; margin-bottom: 20px; padding-top:1px "><h3 style="font: bold 20px arial; color: #fff; margin:8px 0 0 15px"> Source: Resistance and Liberation </h3></div>	
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/RNL.jpg" alt="" title="RNL" width="290" height="181" class="alignleft size-full wp-image-21944" /></p>
<p>As the big name first-person shooters debuted their most recent entries this fall, <em>Red Orchestra 2</em> quietly went live, offering a more grounded, demanding take on war than the popcorn flick titles dared to. In that same vein, <em>Resistance &#038; Liberation</em> takes a pseudo-realistic approach to World War II action. A virtually non-existent HUD means you&#8217;ve got to pay attention to your surroundings and how many bullets you&#8217;ve got left. A punishing damage modeling system means a bullet or two can down you. While I&#8217;m always up for a good arcade shooter, there&#8217;s something the Battlefields and Call of Dutys can never quite match: the intensity of lying in a field for ten minutes, tension palpable in the air&#8211;only to have a squad rush and kill you in a couple of seconds as you desperately radio for help.</p>
<p><a href="http://www.moddb.com/mods/resistance-liberation">ModDB Page</a></p>
<div style="background: url(http://deltagamer.com/wp-content/uploads/2011/07/Blank-Header.png); width: 595px; height: 46px; margin-bottom: 20px; padding-top:1px "><h3 style="font: bold 20px arial; color: #fff; margin:8px 0 0 15px"> Half-Life 2: The Stanley Parable </h3></div>	
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/TSP2.jpg" alt="" title="TSP2" width="290" height="181" class="alignright size-full wp-image-21945" /></p>
<p>There are entertaining mods, like many of the above, and then there are games like <em>The Stanley Parable</em>. It&#8217;s best to simply play the game, rather than have anything spoiled for you, but as a basic overview know that it&#8217;s a commentary on games, decision-making, free will, determinism, and more. It&#8217;s not very often that a game, let alone a free <em>Half-Life 2</em> mod, tries to tackle such weighty subjects, but <em>The Stanley Parable</em> does so with flying colors. It should only take a half-hour or so to reach all the different endings, so be sure to give this one a try.</p>
<p><a href="http://www.moddb.com/mods/the-stanley-parable">ModDB Page</a></p>
<p>There you have it: the mods we at DeltaGamer most deserve recognition this year. What wonders the mod community will whip up for us in 2012 we don&#8217;t know, but we can only hope it&#8217;s somewhere near as good as the past year. Go ahead and check out the rest of our featured mods <a href="http://deltagamer.com/tag/mod-spotlight">here</a>. Now if only <em>Black Mesa Source</em> would make an appearance&#8230;</p>
]]></content:encoded>
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		<title>Ludum Dare Play-a-thon Part 4</title>
		<link>http://deltagamer.com/21925/ludum-dare-play-a-thon-part-4</link>
		<comments>http://deltagamer.com/21925/ludum-dare-play-a-thon-part-4#comments</comments>
		<pubDate>Sat, 31 Dec 2011 19:23:37 +0000</pubDate>
		<dc:creator>Miodrag Kovačević</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[ludum dare]]></category>
		<category><![CDATA[play-a-thon]]></category>

		<guid isPermaLink="false">http://deltagamer.com/?p=21925</guid>
		<description><![CDATA[<a href="http://deltagamer.com/21925/ludum-dare-play-a-thon-part-4"><img align="left" hspace="5" width="150" height="111" src="http://deltagamer.com/wp-content/uploads/2011/12/I-Need-Someone-290x216.jpg" class="alignleft tfe wp-post-image" alt="I Need Someone" title="I Need Someone" /></a>We continue to delve deeper into the Ludum Dare entries, finding good, bad and some quite awesome titles.]]></description>
			<content:encoded><![CDATA[<p>Ludum Dare 22 judging is still going and it’s quite interesting to see what people have come up with when it comes to the theme “alone”. I have to say, I’ve been quite impressed with what people have been able to create in just 48 hours. Sure, some attempts are better than others, but even the weaker entries are interesting as I think they give some insight into how people approach game design. You can check out our previous play-a-thon installments <a href="http://deltagamer.com/tag/play-a-thon">here</a>. Remember, the blue headers are also hyperlinks to their respective games. Be sure to vote if you enjoy a title!</p>
<h4><a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&#038;uid=2396">Cave Wanderer by GreaseMonkey</a></h4>
<p>Do you see my mind? No, because GreaseMonkey just blew it away. This paragraph is just gonna be me <a href="http://deltagamer.com/wp-content/uploads/2011/12/Cave-Wanderer-by-GreaseMonkey.jpg"><img src="http://deltagamer.com/wp-content/uploads/2011/12/Cave-Wanderer-by-GreaseMonkey-140x80.jpg" alt="" title="Cave Wanderer by GreaseMonkey" width="140" height="80" class="alignright size-thumbnail wp-image-21929" /></a>squealing like a fangirl because someone made a game for the Sega Master System. Yes, this entry requires you to run an emulator, but I assume if it were in cartridge format, it would work on an actual SMS just as well. It’s a pretty simple and short platformer, but damn, way to find a way to make it stand out. Definitely check it out if you just want your mind to overflow with nostalgia.</p>
<h4><a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&#038;uid=4017">Sinkhole by Shaun Inman</a></h4>
<p><em>Sinkhole</em> does a great job of setting up a joke of how it’s a nice timesink. You fell into the Abyss, or <a href="http://deltagamer.com/wp-content/uploads/2011/12/Sinkhole.jpg"><img src="http://deltagamer.com/wp-content/uploads/2011/12/Sinkhole-140x80.jpg" alt="" title="Sinkhole" width="140" height="80" class="alignleft size-thumbnail wp-image-21934" /></a>rather, the character thinks it’s a cave, but trust me, after climbing up for almost an hour, I am pretty much certain he is at least in purgatory. On every level, you need to find the way up while maneuvering through a pitch-black cave. Your two main light sources are your flashlight and matches. The flashlight lasts longer before you need to change the battery and illuminates more space in front of you, while matches have a lower radius and are rather short-lived. This isn’t only important to help you navigate the stages, but also so you can scare off the monsters in the dark. While I think it would have benefited from having a definite end or at least a scoring method to warrant playing beyond the first few levels, it’s still worth checking out.</p>
<h4><a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&#038;uid=2982">Last Breath by deepnight</a></h4>
<p><a href="http://deltagamer.com/wp-content/uploads/2011/12/Last-Breath.jpg"><img src="http://deltagamer.com/wp-content/uploads/2011/12/Last-Breath-140x80.jpg" alt="" title="Last Breath" width="140" height="80" class="alignright size-thumbnail wp-image-21932" /></a>I’m not going to spoil this one, but it’s probably the most complete entry I’ve had the joy of playing. It’s quite challenging, but it is also well-designed and aesthetically pleasing. Seriously, don’t skip Last Breath. I wouldn’t be surprised if it ends up winning Ludum Dare 22.</p>
<h4><a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&#038;uid=8239">But You Wake Alone by wgemigh</a></h4>
<p>A dream within dream, within a dream, within a dream about remembering and forgetting. Another ambitious <a href="http://deltagamer.com/wp-content/uploads/2011/12/But-You-Wake-Alone.jpg"><img src="http://deltagamer.com/wp-content/uploads/2011/12/But-You-Wake-Alone-140x80.jpg" alt="" title="But You Wake Alone" width="140" height="80" class="alignleft size-thumbnail wp-image-21928" /></a>title which would have benefited from better screen logistics. You play as a dot trying to remember things, but whenever you’re near a crowd, you start forgetting. The way to finish the level is to avoid the crowd until you can get your thoughts together and head for the exit. The game has a quite pleasing presentation and is definitely worth looking into. My main issue is that it’s hard to keep track of the thoughts written at the bottom of the screen, which I believe detracts from the overall experience.</p>
<h4><a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&#038;uid=6312">Alone &#8211; Save Your Family from an Icy Imprisonment by brenthamel</a></h4>
<p><a href="http://deltagamer.com/wp-content/uploads/2011/12/Alone-Save-Your-Family-Version.jpg"><img src="http://deltagamer.com/wp-content/uploads/2011/12/Alone-Save-Your-Family-Version-140x80.jpg" alt="" title="Alone - Save Your Family Version" width="140" height="80" class="alignright size-thumbnail wp-image-21926" /></a>Evil green ghosts have frozen your family. Are you a bad enough dude to save them? Sadly, I wasn’t. <em>Alone &#8211; SYFFAII</em> is quite difficult and has plenty of collision issues. It’s not unplayable, but it ends up being frustrating. At least the sprites have a nice retro feel to them.</p>
<h4><a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&#038;uid=5974">Alone in Space by AleksandarDev</a></h4>
<p><a href="http://deltagamer.com/wp-content/uploads/2011/12/Alone-in-SPACE.jpg"><img src="http://deltagamer.com/wp-content/uploads/2011/12/Alone-in-SPACE-140x80.jpg" alt="" title="Alone in SPACE" width="140" height="80" class="alignleft size-thumbnail wp-image-21927" /></a><em>Alone in Space</em> is a game about launching your spaceship. That’s about it. Take it literally, or as a metaphor about life, where in order to traverse the longest journeys, you need to forsake a part of yourself with each milestone. But hey! Space!</p>
<h4><a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&#038;uid=8132">Duckling by Veralos</a></h4>
<p>You play as a cute little duckling on its never-ending quest to find its mother. The game is really, really <a href="http://deltagamer.com/wp-content/uploads/2011/12/Duckling.jpg"><img src="http://deltagamer.com/wp-content/uploads/2011/12/Duckling-140x80.jpg" alt="" title="Duckling" width="140" height="80" class="alignright size-thumbnail wp-image-21930" /></a>difficult, so don’t let the prospect of something cute and cuddly trick you into going with it if you’re not good at platformers. The levels are designed nicely, mind you, but the expectations of some are downright malicious.</p>
<h4><a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&#038;uid=7984">Paper Dream by Claw</a></h4>
<p><a href="http://deltagamer.com/wp-content/uploads/2011/12/Paper-Dream.jpg"><img src="http://deltagamer.com/wp-content/uploads/2011/12/Paper-Dream-140x80.jpg" alt="" title="Paper Dream" width="140" height="80" class="alignleft size-thumbnail wp-image-21933" /></a>Another title which is best played blindly. I’ll only point out that you can carry objects with the mouse cursor, but really, the joy in this one is finding things out by yourself. Definitely check it out.</p>
<h4><a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&#038;uid=8692">I Need Someone by Tony Coculuzzi</a></h4>
<p>The final game for this entry of our Ludum Dare Play-a-thon is <em>I Need Someone</em>. It’s a game built in Unity <a href="http://deltagamer.com/wp-content/uploads/2011/12/I-Need-Someone.jpg"><img src="http://deltagamer.com/wp-content/uploads/2011/12/I-Need-Someone-140x80.jpg" alt="" title="I Need Someone" width="140" height="80" class="alignright size-thumbnail wp-image-21931" /></a>and one of the more polished ones using the engine. You’re alone and have no friends, but you decide to fix that by building a friend of your own. However, something like that is not easy: you need to find a head, arms and a heart. It’s largely exploration-based, but there is some basic first-person combat. Definitely check it out, as it makes good use of color (or lack thereof) and creates a highly bittersweet atmosphere.</p>
<p>There are still nine days left until judging ends and while it will be nigh-impossible to go through every game, we’ll do our best to give the spotlight to as many as we can. As always, we encourage you to <a href="http://www.ludumdare.com/compo/ludum-dare-22/">dig through the entries</a> on your own. Who knows? Maybe you’ll find a real gem.</p>
]]></content:encoded>
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		<title>Binding of Isaac 3DS a Possibility</title>
		<link>http://deltagamer.com/21915/binding-of-isaac-3ds-a-possibility</link>
		<comments>http://deltagamer.com/21915/binding-of-isaac-3ds-a-possibility#comments</comments>
		<pubDate>Sat, 31 Dec 2011 04:52:08 +0000</pubDate>
		<dc:creator>Kyle Mann</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Edmund McMillen]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[The Binding of Isaac]]></category>

		<guid isPermaLink="false">http://deltagamer.com/?p=21915</guid>
		<description><![CDATA[<a href="http://deltagamer.com/21915/binding-of-isaac-3ds-a-possibility"><img align="left" hspace="5" width="150" height="82" src="http://deltagamer.com/wp-content/uploads/2011/12/BOI-290x160.jpg" class="alignleft tfe wp-post-image" alt="BOI" title="BOI" /></a>The game's developer reveals Nintendo is currently reviewing the possibility of letting the roguelike onto its handheld.]]></description>
			<content:encoded><![CDATA[<p>Edmund McMillen of the famous Team Meat released <em>The Binding of Isaac</em> roguelike-meets-<em>Zelda</em> indie game on Steam earlier this year. Now, a publisher appears to be in talks with Nintendo in an attempt to get the brutal, graphic, mature game ported over to the Nintendo 3DS handheld. According to an answer the developer gave a fan question on Formspring, a Q&#038;A social network:</p>
<blockquote>A publisher i know is currently asking nintendo if they woudl (sic) be ok with isaac on the 3ds, if they say yes then ill had the game off to them and let them port it.<span>Edmund McMillen</span></blockquote>
<p>Now, you may recall that <em>Super Meat Boy</em> was originally scheduled to release exclusively on the Nintendo Wii&#8217;s WiiWare download store but was changed to a 360 title when Nintendo refused to budge on its meager 40 MB download limit for WiiWare games. The 3DS doesn&#8217;t have any such restrictions that we know of; however, <em>The Binding of Isaac</em>&#8216;s mature subject matter may end up becoming an issue if talks ever get that far with the Big N.</p>
<p>Regardless of any hurdles facing the port, McMillen went on to answer another Formspring question asking whether the game would ever see an iOS or console port with, &#8220;NO, the only other system you might ever see isaac on is the 3ds and that will only happen if a company ports the game themselves.&#8221; Considering Team Meat&#8217;s rumored and stated problems dealing with Microsoft&#8217;s indie support on the 360, it&#8217;s no surprise McMillen wouldn&#8217;t want to work with them again.</p>
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		<title>More Steam Holiday Bargains You Shouldn&#8217;t Miss</title>
		<link>http://deltagamer.com/21898/more-steam-holiday-bargains-you-shouldnt-miss-2</link>
		<comments>http://deltagamer.com/21898/more-steam-holiday-bargains-you-shouldnt-miss-2#comments</comments>
		<pubDate>Fri, 30 Dec 2011 06:21:18 +0000</pubDate>
		<dc:creator>Kyle Mann</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Steam Holiday Sale]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://deltagamer.com/?p=21898</guid>
		<description><![CDATA[<a href="http://deltagamer.com/21898/more-steam-holiday-bargains-you-shouldnt-miss-2"><img align="left" hspace="5" width="150" height="71" src="http://deltagamer.com/wp-content/uploads/2011/12/Steam-290x138.jpg" class="alignleft tfe wp-post-image" alt="Steam" title="Steam" /></a>We continue our quest for cheap games as we dig through Steam's virtual shelves for lesser-known deals.]]></description>
			<content:encoded><![CDATA[<p>The Steam sale is close to wrapping up for the year, so if you&#8217;re short on games to get you through the year be sure to hustle over to Valve&#8217;s storefront to check out the Daily Deals through the first of January. But if the high-profile games up for grabs aren&#8217;t catching your eye, peruse both <a href="http://deltagamer.com/21854/steam-holiday-bargains-you-shouldnt-miss">Part 1</a> and the following continuation of our list of great, hidden offers on the download service.</p>
<div style="background: url(http://deltagamer.com/wp-content/uploads/2011/07/Blank-Header.png); width: 595px; height: 46px; margin-bottom: 20px; padding-top:1px "><h3 style="font: bold 20px arial; color: #fff; margin:8px 0 0 15px"> Dark Void Zero </h3></div>	
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/DVZ-300x156.jpg" alt="" title="DVZ" width="300" height="156" class="alignright size-medium wp-image-21900" /></p>
<p>This &#8220;legendary lost project&#8221; from Capcom, off the radar for over two decades, was revived last year for recreation. A modern 8-bit classic out of time, <em>Dark Void Zero</em> is a commercial demake of the best sort, with retro stylings and intense action alike. It&#8217;s sure to please those with coin-op nostalgia to spare, and is even easier to recommend now that it&#8217;s only a buck.</p>
<p><a href="http://store.steampowered.com/app/45730/?snr=1_7_7_230_150_1">Store Page</a><br />
<strong>$0.99</strong></p>
<div style="background: url(http://deltagamer.com/wp-content/uploads/2011/07/Blank-Header.png); width: 595px; height: 46px; margin-bottom: 20px; padding-top:1px "><h3 style="font: bold 20px arial; color: #fff; margin:8px 0 0 15px"> Defy Gravity Extended </h3></div>	
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/DGE.jpg" alt="" title="DGE" width="580" height="78" class="aligncenter size-full wp-image-21901" /></p>
<p>As its name suggests, <em>Defy Gravity Extended</em> is based on gravitational puzzles wrapped in an old-school platforming shell. Revolving around the use of a gravity gun that lets its brave heroine bound about the levels twisting the laws of time and space, the indie game takes players on a space-bound quest across many dozens of levels. It&#8217;s cheap at its normal price of $3, so there&#8217;s little reason to not pick it up for less than half that during the sale.</p>
<p><a href="http://store.steampowered.com/app/96100/?snr=1_7_7_230_150_1">Store Page</a><br />
<strong>$1.35</strong></p>
<div style="background: url(http://deltagamer.com/wp-content/uploads/2011/07/Blank-Header.png); width: 595px; height: 46px; margin-bottom: 20px; padding-top:1px "><h3 style="font: bold 20px arial; color: #fff; margin:8px 0 0 15px"> Knights of the Old Republic </h3></div>	
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/KOTOR-300x225.jpg" alt="" title="KOTOR" width="300" height="225" class="alignleft size-medium wp-image-21902" /></p>
<p>Bad news: you may have already missed the daily deal on this one a few days back when it rang up for just a couple dollars. Good news: it&#8217;s still easily worth the $6 asking price. While all your cool, up-to-date friends are bounding around BioWare&#8217;s latest Star Wars RPG, <em>The Old Republic</em> MMO, dig down and find your inner hipster by playing the game that started it all. While the first world is linear and dull, stick it out past that and you&#8217;ll be rewarded with one of the most shocking storylines and best roleplaying experiences of the past decade.</p>
<p><a href="http://store.steampowered.com/app/32370/?snr=1_7_7_230_150_9">Store Page</a><br />
<strong>$5.99</strong></p>
<div style="background: url(http://deltagamer.com/wp-content/uploads/2011/07/Blank-Header.png); width: 595px; height: 46px; margin-bottom: 20px; padding-top:1px "><h3 style="font: bold 20px arial; color: #fff; margin:8px 0 0 15px"> DEFCON </h3></div>	
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/DEFCON-300x225.jpg" alt="" title="DEFCON" width="300" height="225" class="alignright size-medium wp-image-21903" /></p>
<p>On a uniqueness scale ranging from <em>Call of Duty</em> to <em>Viva Piñata</em>, <em>DEFCON</em> ranks just shy of three <em>Katamari</em>s and a <em>Frozen Synapse</em>. That is to say, it&#8217;s awesome and wondrously different from most anything else you&#8217;ve played before. The TL;DR of it is that you nuke your friends before they can nuke you, and then everybody dies in white-hot clouds of radiation stabbing the night sky as you cackle maniacally and pet your villainous talking cat. Just buy it.</p>
<p><a href="http://store.steampowered.com/app/1520/?snr=1_7_7_230_150_13">Store Page</a><br />
<strong>$2.49</strong></p>
<div style="background: url(http://deltagamer.com/wp-content/uploads/2011/07/Blank-Header.png); width: 595px; height: 46px; margin-bottom: 20px; padding-top:1px "><h3 style="font: bold 20px arial; color: #fff; margin:8px 0 0 15px"> Blocks That Matter </h3></div>	
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/BTM-300x168.jpg" alt="" title="BTM" width="300" height="168" class="alignleft size-medium wp-image-21904" /></p>
<p>This one&#8217;s an oddball. <em>Blocks That Matter</em> is an indie puzzle game that pays homage to retro puzzle games in its mechanics and presentation alike, asking players to create tetronimoes to overcome platforming challenges. It&#8217;s as if <em>Braid</em> and <em>Tetris</em> had a cute baby whose cheeks you just want to nibble on. Seriously, it&#8217;s got really cute cheeks. Usually a bargain at only $5, it&#8217;s a steal now at $1.25.</p>
<p><a href="http://store.steampowered.com/app/111800/?snr=1_7_7_230_150_5">Store Page</a><br />
<strong>$1.25</strong></p>
<div style="background: url(http://deltagamer.com/wp-content/uploads/2011/07/Blank-Header.png); width: 595px; height: 46px; margin-bottom: 20px; padding-top:1px "><h3 style="font: bold 20px arial; color: #fff; margin:8px 0 0 15px"> Critical Mass </h3></div>	
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/CM-595x297.jpg" alt="" title="CM" width="595" height="297" class="aligncenter size-large wp-image-21905" /></p>
<p>Yeah, yeah, I know: yaaaaaaawn, another <em>Tetris</em>-like puzzle game. You stop yawning this instant, young man or woman, because <em>Critical Mass</em> is a great puzzle game for fans of <em>Bejeweled</em> and its ilk. You match three blocks and rotate the three-dimensional jumble o&#8217; cubes in the middle as fast as you can to whittle down the daunting pile. Simple, fast to learn, tough to turn off.</p>
<p><a href="http://store.steampowered.com/app/105300/?snr=1_7_7_230_150_1">Store Page</a><br />
<strong>$1.25</strong></p>
<div style="background: url(http://deltagamer.com/wp-content/uploads/2011/07/Blank-Header.png); width: 595px; height: 46px; margin-bottom: 20px; padding-top:1px "><h3 style="font: bold 20px arial; color: #fff; margin:8px 0 0 15px"> Ben There, Dan That! </h3></div>	
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/BTDT-300x225.png" alt="" title="BTDT" width="300" height="225" class="alignright size-medium wp-image-21906" /></p>
<p>Here&#8217;s something different: a humorous point-and-click puzzle game in the vein of classic LucasArts adventures. Perfect for those who don&#8217;t like games that take themselves too seriously, this one&#8217;s worth a look for any adventure fans out there. Perhaps best of all, <em>Ben There, Dan That!</em> is packed together with a second game, <em>Time Gentelmen, Please!</em> for double the adventuring at 75% off the normal price.</p>
<p><a href="http://store.steampowered.com/app/37400/?snr=1_7_7_230_150_1">Store Page</a><br />
<strong>$1.24</strong></p>
<div style="background: url(http://deltagamer.com/wp-content/uploads/2011/07/Blank-Header.png); width: 595px; height: 46px; margin-bottom: 20px; padding-top:1px "><h3 style="font: bold 20px arial; color: #fff; margin:8px 0 0 15px"> Eversion </h3></div>	
<p><img src="http://deltagamer.com/wp-content/uploads/2011/12/Eversion-300x225.jpg" alt="" title="Eversion" width="300" height="225" class="alignleft size-medium wp-image-21907" /></p>
<p>A cutesie indie platformer that&#8217;s deceptively simple and light-hearted, <em>Eversion</em> under its unassuming exterior is a harrowing and utterly different game. It pushes the envelope of what 8-bit graphics can do for a game&#8217;s atmosphere and should be experienced by all gamers at some point. Though there is a <a href="http://zarat.us/tra/offline-games/eversion.html">totally free version</a> hosted by the developer, the Steam release gives players the chance to support the developer financially with some extra goodies and &#8220;HD&#8221; graphics thrown in as well.</p>
<p><a href="http://store.steampowered.com/app/33680/?snr=1_7_7_230_150_1">Store Page</a><br />
<strong>$1.25</strong></p>
<h3>Smart Shopping</h3>
<p>Remember, as always with these Steam sales, buying right away isn&#8217;t always the cheapest route, as some of these games may pop up on Valve&#8217;s Daily Deals each morning through January 1. At the same time, it&#8217;s hard to imagine any of these games&#8217; getting much cheaper at this point, and a dollar or two for any one of these titles is an absolute steal. So have at it, we say! Be sure to drop us a note in the comments if you&#8217;ve stumbled across hidden gold yourself, and happy shopping out there.</p>
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		<title>Early Purchases of Twisted Metal Will Offer Even More Twisted Metal</title>
		<link>http://deltagamer.com/21892/early-purchases-of-twisted-metal-will-offer-even-more-twisted-metal</link>
		<comments>http://deltagamer.com/21892/early-purchases-of-twisted-metal-will-offer-even-more-twisted-metal#comments</comments>
		<pubDate>Thu, 29 Dec 2011 20:19:15 +0000</pubDate>
		<dc:creator>Yannick LeJacq</dc:creator>
				<category><![CDATA[All]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://deltagamer.com/?p=21892</guid>
		<description><![CDATA[<a href="http://deltagamer.com/21892/early-purchases-of-twisted-metal-will-offer-even-more-twisted-metal"><img align="left" hspace="5" width="129" height="150" src="http://deltagamer.com/wp-content/uploads/2011/12/6586365443-259x300.jpg" class="alignleft tfe wp-post-image" alt="6586365443" title="6586365443" /></a>Twisted Metal's lead designer reports that early copies of the new game will contain vouchers for Twisted Metal: Black.]]></description>
			<content:encoded><![CDATA[<p>David Scott Jaffe, creator of many a legendary escapade chock-full of ultraviolence such as <em>God of War </em>and <em>Twisted Metal: Black </em>made an appearance on the <a href="http://blog.us.playstation.com/2011/12/28/a-twisted-metal-message-from-david-jaffe/">official Playstation blog</a> yesterday to offer up more details for his <a href="http://eatsleepplay.biz/">studio&#8217;s</a> upcoming Playstation 3 exclusive, <em>Twisted Metal</em>.  In addition to revealing the cover art (see above) for the new game (set for release on Valentine&#8217;s day, 2012), Jaffe also commented in a video that  that the game&#8217;s first run of <a href="http://ps3.ign.com/objects/951/951234.html">Twisted Metal</a> on PlayStation 3 will come with a PSN voucher for <em>Twisted Metal: Black</em>, the 2001 PlayStation 2 release that rebooted the car-combat series with a much darker, more perverse aesthetic than its original titles offered.</p>
<p>Jaffe commented that the voucher was not only meant to be a thank-you for long-time fans and supporters of the series who have waited patiently for over a decade for this new release, but also to give gamers a sense of the thematic progression of the series. &#8220;Black was the first time when we really started to get into that darker world of <em>Twisted Metal, </em>and so it&#8217;s kind of a look back to allow you to sort of see where all that began. And then hopefully you&#8217;ll agree that this new one really blows that whole world open.&#8221;</p>
<p>Any new trophies or Playstation 3 exclusive content for <em>Twisted Metal: Black </em>has yet to be revealed. See the full video below.</p>
<p><iframe src="http://www.youtube.com/embed/Blors3h_1zQ" frameborder="0" width="560" height="315"></iframe></p>
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