Ken Levine on Move and Kinect Integration in BioShock InfiniteBy Alex Co | July 12, 2011 | News | No comments | Share
If you’ve seen Sony’s E3 presser you might have caught a glimpse of BioShock creator and Irrational Games head, Ken Levine talking about how the studio is experimenting with the Move motion-controller and integrating it with Bioshock Infinite.
In an interview with IGN, Levine explains his perspective on Move and his Sony E3 appearance.
So, here's how I view it. First of all I want to say, I was trying to be as honest as I could up there. I don't exactly know what we're doing yet. I've been exploring it and getting very interested in a couple of things. I'm not going to change my game. I'm not going to change the core experience. I almost view this as a port to another platform, it's almost like you have the PC and you have the console versions and you try to optimize for each of those platforms. But I'm not going to change my game. This is a game that, for the core gamer, the average guy, their experience will be very similar to the way they experienced previous BioShock games. Obviously with some tweaks, there's a skyline and things like that. Ken Levine on Move integration
He then adds that “if you don’t care about that, don’t worry about that. You don’t have to touch that. You won’t even notice it’s there. ” If so, why are they experimenting with it?
My baseline for this experiment was not compromising for the people who aren't into it. That's just not going to work. When you experiment you have to control the experiment. I think there's a real opportunity here, not just in control but in a couple of other things. But for me it's a creative risk, and I'm making sure that it's something we can make into a creative experiment and put the firewall around it. Hopefully it's awesome and people engage on it, but if it's not for a particular taste then the rest of the game is firewalled from that experience. Ken Levine on experimenting with Move for BioShock: Infinite
But what about Microsoft’s Kinect? Levine hasn’t forgotten about you lot as well.
The things that interested me most in the Microsoft press conference were things that enhance (the games). Like in Mass Effect. Things that are cumbersome within the current structure, like 'Hey, character, do this.' What I would never want to do is something that requires more work or more labor or feels less organic or gimmicky. I'm not a fan of 'pick up the thing and shake it to do X, Y, or Z.' Only if it's something that's less work, or more expressive in some way. I try to be honest about struggling with this. I think there's an opportunity. I'm going to try to succeed at it. If I fail, for you, for an individual, that's going to be firewalled off. But if I succeed, give it a shot. Maybe I won't succeed, but for the audience, there's no risk. We've had really interesting discussions.
By “interesting discussions,” I’m guessing that there WILL be some sort of Kinect integration into BioShock Infinite, no?
Be sure to give the whole interview a read as Levine also talks about the PlayStation Vita’s version of BioShock (hint: it’s going to be an all-new game!) touch-based controller interface compared to the ones we use now, and more BioShock.