Ken Levine Talks Game DesignBy Kyle Mann | July 7, 2011 | News | No comments | Share
PC gaming site Rock Paper Shotgun has posted an interview with Ken Levine, creative director at Irrational Games for Bioshock Infinite. He gave his thoughts on the game’s design challenges, especially with creating a believable female companion:
What we want to do is create a world that is continually in tension, but not necessarily place you in combat all the time. Having a woman with you who has to behave believably is an extremely challenging task.
It’s an intriguing read for anyone interested in game design and the difficulties therein, specifically striking a balance between scripted events and adaptive game events that react to the player’s interaction with the world. Other topics included building meaningful player relationships with NPCs, the possible effects designing for a controller or mouse/keyboard setup can have on the game world, and challenging gaming conventions. Have a look at the full interview over on RPS.