Red Orchestra 2 To Have Ranked Dedicated Servers, Anti CheatsBy Rick Givens | June 20, 2011 | News | No comments | Share
You’ve heard me talk about it before, and I am not done yet. Over the weekend Tripwire Interactive announced plans for an extensive anti cheat system in place for Red Orchestra 2: Heroes of Stalingrad. In a community blog post, Tripwire stated Red Orchestra 2 will feature both the Valve Anti Cheat System from Steam, and Punkbuster. Stating several games have been ruined because of the multiplayer ennvironemt being rife with cheaters, Tripwire listened to the community and implemented the current plan:
*VAC will be available for all servers and turned on by default.
We know some have had (and some still do have) problems with Punk Buster and with that in mind we are working with Even Balance to address that situation. Our current plan has PB implemented in three stages.
*Stage 0: Off
*Stage 1: Access to the server screenshot functionality and streaming bans.
*Stage 2: Standard PB protection that WILL NOT interfere with Steam (and the overlay).
*Stage 3: Full PB that WILL (most likely) kick for the steam overlay.
The post goes on to state Sever Admins will be able to decide which of the two anti cheat systems works best for their server, while players will be able to filter the game search results to find servers that suit their preferences.
On the subject of servers, more digging by yours truly has discovered Red Orchestra 2 will feature both Ranked and Unranked Dedicated Servers. While digging around the Bash Boards forums, I came across a recent post from one of the Beta Testers, ButchCassidy.
His post confirms the VAC and PBBans system in place, but also states anyone will be able to submit their Server IP for possible inclusion in the Ranked Servers. All Ranked Servers will be monitored by Tripwire, and Server Admins will have to submit some basic information as will as abide by certain rules governing Ranked Servers for the game.
A couple of other features are described, such as the tester’s thoughts on the game. He goes on to state the controls are fairly fluid and what one would expect of any top tier level FPS:
It is not ARMA or Battlefield or Call of Duty but somehow falls in between all three but still manages to be its own game because it is unlike any of the those franchises.
I think it will apeeal to a large amount of Clans, gaming groups and players looking for something that will offer depth, competitive gameplay and long term support (I’m talking years now not months).
With a release date rumored to be announced very soon, it is easy to say this may well be the dark horse title of the summer.