Looking Back: Games Of 2011By DeltaGamer Staff | January 1, 2012 | Editorials | 4 comments | Share
And in June, Summer began! But I’m not sure we noticed that either…
Jamestown: Legend Of The Lost Colony
Developer: Final Form Games
Publisher: Final Form Games
Release Date (USA): June 8, 2011
What is Jamestown? You ask. Well, it’s a vertically scrolling shooter. It’s also set on Mars in a steampunk reboot of the 17th Century and this alternate Mars is a British colony…Yup, sounds good doesn’t it?
KYLE: It seems with Steam’s winter sales and the most recent Humble Bundle, Jamestown is finally getting the attention it so very much deserves. It’s hard to really find a flaw in both its design and presentation; the former is immaculate while the latter is delightful. A unique, engaging soundtrack, clear and lovingly designed graphics, precise and demanding gameplay–Jamestown is nearly perfect. And yet a cold analysis of its parts is not enough to really understand what’s great about it; only by sitting down and hacking through this Martian bullet hell can one truly begin to see the heights Final Form reached with this one. If you’ve got a partner or three to fly along side you, it’s even better.
MIODRAG: Am I allowed to say that it’s just bloody amazing and leave it at that? No? It’s retro, pixelated goodness. It’s quality bullet-hell shooting. It’s steampunk. It has Martians. I really don’t know what more motivation you need to play it. Wait, lemme read the first line of the official description: “a neo-classical top-down shooter for up to 4 players, set on 17th-century British Colonial Mars.” If that doesn’t have you sold, I don’t know what it will take.
Platform: PC, Xbox 360
Developer: Murudai (Jay Watts)
Publisher: Murudai (Jay Watts)
Release Date (USA): June 17, 2011
Solar 2 lets you be the solar system, pretty much. It’s hard to explain! It’s a sandbox where you grow your own solar system and generally do as you please on a space faring scale!
KYLE: Let me put on my hipster hat and scarf for a moment and just say that I loved the simple fun of Grand Theft Auto 2, before the series went mainstream with the 3D GTA3. Solar 2 brought that back in a way in a wild new setting: deep space. With branching missions that are always totally optional and an endgame that lets players set their own terms for success and enjoyment, the game did something lots of games just don’t understand anymore: games are supposed to be fun. Above all else, before you start talking about art styles and impact and meaningful storytelling, games should be fun with as few layers between the player and the enjoyment as possible. Solar 2 gets that: no fussy menus or self-important cutscenes. From the instant you say, “Go,” you’re playing and loving it.