Looking Back: Games Of 2011By DeltaGamer Staff | January 1, 2012 | Editorials | 4 comments | Share
And hot on the heels of January, like an excited child, comes February. You might know it as the “short month”. Though this year you might remember it for a couple of other reasons. Two of them are mentioned below…
Platform: PC, PS3, Xbox 360
Developer: People Can Fly, Epic Games
Publisher: Electronic Arts
Release Date (USA): February 22, 2011
This game had Hugh Jackman in it. Wolverine. The guy from Australia who is in the movie Australia. THAT guy. It was also an original IP, which often feels like its becoming more of a rarity in this age of sequels and prequels and other “quels”. It may have not set the world on fire critically, but the game has its fair share of fans and is not without charm. Just as our very own February gamer, Miodrag…
MIODRAG: It’s kind of hard to talk about Bulletstorm because there’s this conflict of expectations versus reality. I’d lie if I said I didn’t expect a Painkiller-esque title from People Can Fly, but aside from their track record, there was little to imply that Bulletstorm would be more of the same. It did many things right, like the skill shots, the amazing arsenal, the part that was so amazing that I do not wish to spoil it for those who have yet to play it (but involves lasers), but it also did plenty of things wrong, like the limited selection of skill shots, some unnecessary modern shooter conventions and the general brownish coating over a not-so-seemingly-gritty game. It’s still a bit difficult to say that you shouldn’t play it, because I did have fun and I thoroughly enjoyed the story as well as the very witty use of common video game tropes. It’s not a title I expect to remember two or three years from now, but it’s certainly one I’ll always be willing to talk about when it’s brought up. Not amazing, but with some very fun ideas.
Hard Corps: Uprising
Platform: PS3, Xbox 360
Developer: Arc System Works
Release Date (USA): February 16, 2011
A prequel to Contra: Hard Corps? A Contra game? In 2011?! You may have said any or all of the previous statements…Many people did. Konami’s reinterpretation of the classic series has garnered no small amount of interest and whilst the game is certainly not without its faults, it’s not without its merits either…
MIODRAG: I am a big fan of Arc System Works and am generally open to at least looking into anything they develop or publish. Contra: Hard Corps was one of my all time favorite 16-bit games, so when word got out that ASW were working on a spin-off installment of Hard Corps, you can imagine the expression of glee on my face. Of course, it goes full-on anime in its aesthetics, possibly a bit too much for Contra fans, but it manages to preserve the difficulty and atmosphere of the franchise. At the same time, it introduces unique elements like character progression, an ambush move, reflecting bullets and even a character with only a sword as her weapon. It still has some typical ASW issues, like the extremely poor 3D graphics (mostly found in the background and on the bosses), but for most part, it’s a very faithful Contra experience with innovation not for the sake of it, but just because gaming has learned better. Oh, and it has an amazing OST, like any Arc System Game.