Obsidian CEO Not Interested in Online Passes

By | November 8, 2011 | News | No comments | Share vaultboy

The CEO of Obsidian Entertainment has come up with a novel alternative to online passes for games: make games more fun.

Feargus Arquhart sat down with GameSpot for an interview recently, and with so many major developers recently implementing online passes to combat used game sales, the subject inevitably came up. Arquhart stated that Obsidian, the creative force behind games like Knights of the Old Republic II and Fallout: New Vegas, had no intention of implementing passes, and offered this as a possible solution:

We come up with things to make players want to keep on playing it. By having a good and evil track, like Knights of the Old Republic II, I can play as a light or dark Jedi. I may play through as a light Jedi, but I know that I could play through as a dark Jedi. So I think, 'I'm gonna do that some day.' So I put it back on my shelf and I don't take it back to GameStop.

 

If I play Fallout: New Vegas for 50 hours, but there are all these other quests, and there's this whole other area I didn't go to, and online there are people talking about all these things that you could have done all these different ways, I'll feel like 'Wow, I could play this game again'.

Granted, the very nature of games like New Vegas gives gamers an incentive to replay a game that something like Heavy Rain may not, but should developers be more responsible for their games being resold? Sound off in the comments.

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