BF3 Multiplayer Modes ExplainedBy Tom Yeates | September 15, 2011 | News | 2 comments | Share
In the latest Battleblog, DICE has given a detailed explanation of each of Battlefield 3′s 5 multiplayer modes as well as detailing the hardcore and infantry only settings.
Team Deathmatch makes its return for the first time since Battlefield 1942, featuring 12 vs. 12 infantry only battles, and DICE suggest this is the optimum mode for people new to the Battlefield series as well as those looking for a quick action fix.
Squad Deathmatch features less players, 8 vs. 8, but introduces the IFV (Infantry Fighting Vehicle) for each side and larger scale maps than Team Deathmatch. The goal is teamwork, utilizing the strengths of your squad to gain the victory with the IFV serving as a firepower multiplier in the right hands.
Rush will be familiar to players of the Bad Company series, and will feature 12 vs. 12 battles on the consoles and 16 vs. 16 battles on the PC. For those not in the know, Rush is an objective based game-type with one team defending and the other attacking a series of M-COM stations in strategic areas of the map. It is normally a staged affair, destroying one set of stations unlocks the next section of the map and the defending team must retreat to new lines and prevent the attacking team from destroying the next set.
There will be “refinements” to the mode in Battlefield 3, however:
- Players can no longer shoot at or plant explosives on the M-COM station to destroy it, it can only be armed or disarmed.
- If the attacking team arms the M-COM but runs out of tickets, the match will still continue until either the M-COMN station blows up or is disarmed, much like the mechanic used in Counterstrike.
- If the defenders begin a defuse just before detonation occurs, it will halt the detonation and allow the defuse. If the defender is killed during the disarm process then the station will immediately explode.
Squad Rush is a very focused mode with a 4 vs. 4 setup. One squad versus another. There are only 2 M-COM stations to deal with and no vehicles, focusing instead on how well a squad can set itself up to combat the other.
Conquest is THE classic Battlefield game type, featuring 12 vs. 12 action on the consoles or up to 32 vs. 32 players on the PC. The maps are large scale and vehicles are everywhere as two teams fight for control of several strategic objectives across the map. Control more flags than your opponent and watch their ticket count tick down – it’s what made the series great.
There are also Infantry Only and Hardcore settings which can be applied to differentiate your gameplay experience. Infantry Only removes all attack vehicles and provides transports only, allowing you to focus stealing your opponents dog tags without fear of a tank ripping the roof off. Hardcore mode makes…well…it makes the game more hardcore removing HUD elements and generally emphasizing greater tactical awareness.
Each game mode is available on all 9 of the maps that will launch with Battlefield 3 and of course, the experience scales depending on the number of players the server is set up for. If you want to read more, then check out the Battleblog